

Replace your admin building with foundries and build more foundries in your empty slots, while building mining districts and shifting clerks/excess other workers to mining and alloys. Expansion should be limited: each outpost is basically another corvette and each colony ship is basically three or four. Pre-contact: Do your standard early game stuff (unemploy enforcer + crime lord deal, strip corvettes, replace early trade hub with a shipyard eventually). Galaxy Setup: Max empires, maybe clustered start. Slaver Guilds is the best 2nd pick, followed by Mining Guilds (especially for Lithoids) and Meritocracy.Ĥ. Citizen Service is also OK, but not quite as good. Early aggression is the best way to make up for Spiritualist's lack of. The best 2nd ethic is Authoritarian, but really any other ethic will work (even Spiritualist lol. Doomsday is extremely powerful with Determined Exterminator or Lithoid Militarists.Ģ. Origin: Prosperous Unification is great, On the Shoulders of Giants is solid, Scion and Hegemon are brutally overpowered. Things that helped make the game more fluid combat-wise.This advice applies to a normal (non-gestalt/purifier) empire going for early aggression and works up to non-scaling Vanilla Grand Admiral and (with luck) Starnet Admiral.ġ. You didn't have to keep a garrison in the city to keep it happy etc.

Like for example cities defending themselves to a degree. V improved a lot of tactical things though. It just feels in V you could have a bunch of super cities but in IV you had to choose, which could be a big part of it. While in Civ IV if you focused heavily on science your culture lagged and you lost territory from it. You had the best production, best army (by far!), probably even a solid culture. I think one thing I disliked about V is that when you were the tech leader you were basically awesome at everything. It felt that getting scientific breakthroughs meant something but would come with a big cost. But Vox Populi greatly improved the tactical AI as well as strategical AI, so it can be done. Yeah I agree if there is only one viable tactic, the AI probably won't suck so much on tactics like they do in the high-creativity hex system.
